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- Path: sdcc12.ucsd.edu!sdcc13!ckaiser
- From: ckaiser@sdcc13.ucsd.edu (Po-Ching Lives!)
- Newsgroups: comp.sys.cbm
- Subject: Re: POLYGONAMY is coming soon... Re: DOOM preview
- Date: 9 Feb 1996 22:53:25 GMT
- Organization: University of California, San Diego
- Message-ID: <4fgj95$159@sdcc12.ucsd.edu>
- References: <4dj8bi$90i@sdcc12.ucsd.edu> <4es523$53s@sdcc12.ucsd.edu> <4etqe9$aoj@news.acns.nwu.edu> <4f6mu1$4pc@sdcc12.ucsd.edu> <4feo0s$amu@news.acns.nwu.edu>
- NNTP-Posting-Host: sdcc13.ucsd.edu
-
- In <4feo0s$amu@news.acns.nwu.edu> judd@merle.acns.nwu.edu (Stephen Judd) writes:
-
- >More importantly, when I designed the algorithms I actually had the 128
- >in mind, so the program will translate very nicely to a 2MHz hires VDC
- >screen, which I think would be very cool, and very fast.
-
- Now *that* I would like to see.
-
- >But, perhaps it is time to move on to another problem. In my current C64
- >project queue is a new programming language and artificial life.
-
- I've done the automaton concept (the original Life type) before, but
- my algorithm is slow (I ported it from Fortran 90 *ahem*). As for
- programming languages, I want to see someone do a LISP. Maybe I will.
-
- >P.S. Are there any programs like polygonamy on the 64? The only 3D type
- > programs I am familiar with are Elite, Gunship, and Arctic Fox.
-
- There was another Firebird game called The Sentry that was just 100%
- beautiful! but it was difficult as hell and not a lot of fun to
- play. Really cool looking and had some great 3D landscapes.
-
- Cameron Kaiser
- ckaiser@ucsd.edu
- visit the CWI home page at http://www.armory.com/~spectre/cwi.html
-
-